Quick Guide
- Complete specific secret puzzles hidden across Timesville, Misery Town, and The Offices.
- Make distinct choices and follow a precise route through Endacopia's Chapters 1, 2, and 3.
- Engage with key NPCs and solve environmental puzzles to correctly advance the Ending C path.
- Confront Clockey and the Freelance Surgeon in the finale to earn the "Stay" achievement.
Understanding Endacopia's Multiple Endings
Endacopia, the surreal point-and-click puzzle adventure, is renowned for its intricate world and multiple conclusions. While players can achieve various outcomes, one of the most sought-after is Endacopia's Secret Ending C. This specific ending offers a unique narrative perspective and requires players to delve deep into the game's hidden mechanics and make precise choices throughout their journey. Unlike other endings, Ending C is not simply a matter of completing the main story; it demands careful attention to secrets and optional content spread across all major zones.
This guide will walk you through every critical step, puzzle, and decision needed to successfully unlock this elusive conclusion, ensuring you don't miss any vital details in your quest to unravel Endacopia's deepest mysteries.
Early Game Choices: Setting the Stage for Ending C
Your path to Ending C begins almost immediately, with specific actions required from the game's earliest moments.
Demo Part
To initiate the Ending C route, start by powering on Mellow's computer and unlocking the first door. Proceed directly to the bathroom. Inside, interact with the Toilet Monster and provide the password "Cheshire." Once accepted, you can go down the toilet to progress.
Chapter 1 Foundations
Chapter 1 is packed with foundational steps crucial for Endacopia's Secret Ending C.
- Misery Town:
- Enter the big clown's face by jumping high next to it.
- Go through the middle door and solve the puzzle by avoiding the monster and pulling the ropes.
- Complete the train minigame, dodging crates.
- Enter the mime tent to unlock your hands.
- The Offices:
- Enter via the main entrance and earn points through minigames.
- Exit left with around 200 points and head down the stairs.
- Solve the switch puzzle by turning all switches on, then descend the grapple.
- Communicate with Genesis, The Founder's AI, using the floor buttons. Hit "Let," "Me," "Talk" consecutively to unlock your mouth. Hit "Let," "Me," "Go" to exit.
- Timesville:
- At night, find Arthur's house past the bridge at the cliff. Following the steps into the graveyard will grant you your eyes.
- Talk to Catthew, play hide-and-seek, and obtain the fishing license.
- "Chit chat" with Whiskers to learn he likes fish in Catthew's closed aquarium. Catch 6 different fish to get Whiskers to invite you to Paisley's "yellow party," where you'll obtain the telescope.
- At night, go to the prison. Sneak through by scanning your eyes on the red sensor, avoiding lights to meet The Turtle. His cell contains clues to unlock the metal detector.
- In the third phase at night, go to the shed in the cliff. Shine the telescope at the sky and connect the dots to unlock a key for the shed.
- Inside the shed, arrange the bones: Middle, Up, Up, Both arms open. Lower the metal detector.
- On the beach, find the lockpick, fish paper, and camera.
- Talk to Beartha, ask for gossip and the crime. Lockpick the middle-right room in Mirianne's house.
- Rolling in the wheel reveals a secret wall. Blackmail Squiggles to reveal the PGD's location (far left of the beach). Use the metal detector to find it.
- Return the PGD to Beartha for a Black Rose. Place it in (the cow)'s mother's grave (the first one) to get the VHS player.
- For the VHS tape, find the hint in the hole in the beach wall. At night, look into the hole to activate a glow-in-the-dark toy showing the room arrangement.
- At day, go to the small room after the waterfall. Close the window and the left window. Drop the orange ball into the bowl, activate the fan and light, and move the button for the 3 birds with the TV-connected ball to the left.
- At night, enter the big room to get the VHS tape.
- Back to Misery Town:
- Go through the first door and play Whack-a-Clown: Alive, dead, dead, alive (first row); Dead, alive, dead, alive (second row).
- Get the scalpel. Perform surgery on the clown, get the ball and hell, and the skateboard.
- Play the Boon minigame, discover Boone's insecurity, then leave.
- Back to The Offices:
- Go directly to the elevator and fail the interview for a bad job. Grab the cup to the right of the elevator.
- Earn money by gambling or by using the telescope at Timesville's entrance, clicking the star, and selecting "I wish to be Rich" for 100,000 credits.
- Win vacation tickets at the dice game ("Against All Odds" achievement).
- Go back up the elevator, perform a good interview for a good job. Click the trophy poster for the "Achievement Unlocked" achievement.
- Fill your cup with water, water the flower (bottom left), pick up the fallen flower, answer mail phone calls, and earn money.
- Go down the elevator. Buy everything from the vending machine.
- Give the flower to The Founder under the cement at the entrance, pick up the wrench, and leave.
The Crucial Secret Puzzles for Ending C
A core component of unlocking Endacopia's Secret Ending C involves completing specific hidden puzzles in three key areas. These are distinct from the main path and are essential to trigger the secret ending.
Timesville Secrets
Before progressing too far in any zone, you must catch all 18 fish, including the 3 exclusive fish for every hour cycle. This unlocks the "I Want To Be A Fisherman" achievement and provides the old key from the Fish Paper.
- Enter the small room after the waterfall.
- Switch to windowed mode (Alt + Enter) and use the old key on the window.
- As a butterfly, visit the town and talk to the people.
- Head to the graveyard. Two images will appear (possibly CT scans).
- Match the two images where the brain has a hole, then push the button at the screen's middle top. Scroll and fix all brain holes to leave.
Misery Town Secrets
- Go into the projection tent and use the metal detector on the sand.
- Retrieve the remote control and use it on the ceiling projector.
- Follow the projected map inside the mime tent to enter a darker circus version.
- Time your movements with the sound to reach the end of the hallway and turn left.
- You'll find four bodies for surgery with your scalpel. One puzzle requires entering windowed mode to move your cursor to the end.
- Go down the stairs and leave.
The Offices Secrets
- At the train station, use your telescope and note down the number you find.
- Call this number in your office. A morse code message will appear, translating to "wait 1 minute behind stairs."
- Go down the elevator and proceed down the stairs as before, but go behind the first set of stairs. Wait for one minute.
- You will be teleported into The Office's core generator, where you must solve a series of puzzles:
| Clue N° | "Formula" | Solution |
|---|---|---|
| Clue 1 | $4 | Make all four symbols be the $ symbol. |
| Clue 2 | * -> ^ | Change all the * into ^. |
| Clue 3 | $ <->! | Swap the $ and ! with each other, then turn every ! into a %. |
| Clue 4 | % ->! | The puzzle is shaped like a %. Turn everything into !. |
| Clue 5 | #^ + #! -> #% | The number of ^ and ! combined must equal the number of %. |
| Clue 6 | :^( ->;^) | The puzzle is a frowny face. Turn it into a winky face as shown in the clue. |
| Clue 7 | ^5 | The puzzle wants 5 ^, but there are only 4 spaces. Clicking the face in the top-left corner adds an extra space. |
Beware of the AI encounter and its achievement.
Solving The Offices' core generator puzzles bypasses the AI boss fight and is necessary for Endacopia's Secret Ending C. However, this specific route will not award the "Short Circuit" achievement, which is gained by shorting out the AI's circuit box with water. You must choose between the Ending C path or the "Short Circuit" achievement.
After completing these core generator puzzles, you've finished all the secrets required to unlock Ending C. Now, you can complete this zone:
- Go up the elevator.
- Give the vacation tickets to Ms. Mania, the stress toy to the red dude, and the energy drink to the blue girl.
- Go to the end of the hallway, open the core, and complete the minigame to unlock the door and finish the zone.
- Talk to the Toilet Monster, leave the room, and go to Mellow's room.
- Unlock the second door and enter. Pick up the flashlight and pencil.
- Return to Mellow's room and use the flashlight on the wall to find a cave.
- Enter the cave and locate the four different paper pieces (one bottom right, one bottom left, one up the rope, one near the end).
- Go back to the closet and place the pieces on the empty canvas.
- Copy the drawing from the mannequin to its left onto the canvas. Talk to the mannequin, whose name is Scribbly.
- Ask Scribbly for help drawing a map. Give the map to the Toilet Monster and go back down.
Navigating Chapters 2 and 3 for the Finale
With the secret puzzles complete, your journey continues through the later chapters with specific actions guiding you towards Endacopia's Secret Ending C.
Chapter 2 Progression
- Go to Misery Town and talk to Boone. Tell him his insecurity to get the plushie.
- Give the plushie to the Jester at the entrance to make him leave.
- Grab his microphone and tell everyone else to leave.
- Go to the Trapezist's tent and complete the parkour to reach her.
- You have a choice:
- Skip her fight by cutting the rope on the left with the scalpel ("Cut The Act" achievement).
- Beat her by fighting her ("Fatal Performance" achievement).
- Grab the rope and return to the house.
- Talk to the Toilet Monster, then go to Mellow's room.
- Open the computer to unlock the last door.
- Go to the mirror and talk to your reflection. Tell him to scram and enter the mirror.
- Run in either direction until you fall in front of Henry. He will give you a floppy disk.
- Insert the floppy disk into the computer. Enter the computer again, but log into Henry's account. Find the hacksaw password, which is "471."
- Return to the hallway and go up the climbing wall to enter the toy room.
- Grab all the toys and arrange them in this order: Loopy one, dragon, and cannon (from left to right). Then, closer down, place the Mouth, trampoline, and finally the hand (from right to left). This will drop the ladder.
- Go up the ladder and access the hacksaw chest. Pick any hacksaw (the choice doesn't affect this ending).
- Go back and give the hacksaw to the Toilet Monster.
Chapter 3 Progression
- Go to Timesville at nighttime and enter the TV room on the left of the entrance.
- Plug in the VHS player and play the VHS tape. The tape contains hidden codes that form a password.
- Leave the room and go to the waterfall where you'll find a hole. Enter the hole and input the password on the door/wall. The password order is 5th, 4th, 1st, 2nd, 3rd.
- You can then fight the Chameleon ("No Strings Attached" achievement).
- Alternatively, you can skip this fight by telling him his name (Ozzie or Ollie, depending on his gravestone), and stating that his story is morbid or impactful, and ironic. This earns the "Case Closed" achievement.
The Final Stretch: Reaching Endacopia's Secret Ending C
You're now on the precipice of Endacopia's Secret Ending C. The final sequence brings you face-to-face with key figures of the game's lore.
- Once you go up for a last time, proceed to Mellow's room.
- You will see Clockey in the window. Approach him and engage in a fight.
- After defeating Clockey, enter the window and crawl into the Freelance Surgeon's cave.
- Read his book. The Surgeon will then appear and interrupt you.
- You can ask him questions, and he will elaborate on any lore you might have missed throughout the game. This is a crucial opportunity to gain deeper insight into Endacopia's narrative.
- Once you are done asking the Surgeon questions, you will officially receive Ending C, unlocking the "Stay" achievement.
Congratulations! You have successfully navigated the complex and often obscure path to Endacopia's Secret Ending C, uncovering one of the game's most enigmatic conclusions. For more information about the game, visit the official Endacopia Steam page.
Frequently Asked Questions
What is the significance of Endacopia's Secret Ending C?
Ending C in Endacopia offers a unique narrative closure, providing deeper lore explanations directly from the Freelance Surgeon. It represents a "secret" path that requires extensive exploration and puzzle-solving beyond the main objectives, giving players a more comprehensive understanding of the game's world.
Can I miss Endacopia's Secret Ending C?
Yes, Endacopia's Secret Ending C is highly missable. It requires specific actions, puzzle solutions, and dialogue choices throughout the entire game, including completing hidden objectives in Timesville, Misery Town, and The Offices that are not part of the standard progression. Missing even one crucial step can lock you out of this ending.
Are there any achievements tied to Endacopia's Secret Ending C?
Yes, successfully achieving Endacopia's Secret Ending C directly unlocks the "Stay" achievement. Additionally, several other achievements, such as "I Want To Be A Fisherman," "Against All Odds," "Achievement Unlocked," and others, are earned along the specific path required to reach Ending C.
How long does it take to get Endacopia's Secret Ending C?
The time it takes to achieve Endacopia's Secret Ending C can vary greatly depending on your familiarity with the game and puzzle-solving skills. Given the extensive number of steps, hidden puzzles, and specific choices required across multiple chapters, it generally takes longer than other endings, often requiring several hours of dedicated play to follow the precise walkthrough.


